Designing Sound in SuperCollider

Hi –

I’ve been slowly working through Andy Farnell’s recent book “Designing
Sound”, full of puredata examples of all sorts of techniques. I
reimplemented various of his examples in supercollider.

I was intending to get the whole lot done and then put them online,
but it’s been nearly a year so I realised I should just put out what I
had – here it is as a lovely wikibook:
http://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider

I should emphasise that this is just a tiny fraction of the examples
from the book, and also that if any of them sound rubbish then it’s
probably my fault πŸ˜‰

Dan

ICMC proceedings online

International Computer Music Conference Proceedings


ICMC Achiveμ—μ„œ 자료λ₯Ό λ°›μ•„λ³΄μ„Έμš”~

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λ”°λΌμ„œ 각쒅 μ „μžμŒμ•… κ΄€λ ¨ νŽ˜μ΄νΌλ“€μ΄ μƒˆλ‘­κ²Œ λ“±μž₯ν•˜κ³  μ΄μŠˆκ°€ λ˜κΈ°λ„ ν•©λ‹ˆλ‹€.

μ•„λž˜ λ§ν¬μ—μ„œ μžλ£Œλ“€μ„ λ°›μ•„λ³΄μ„Έμš”.


http://quod.lib.umich.edu/i/icmc/browse.html