OSX 10.3 & 4 binaries uploaded

I have uploaded the binary packages for OSX 10.3 & 10.4:

Csound5.02_OSX10.3.tar.gz
Csound5.02_OSX10.4.tar.gz

Notes: no CsoundVST or Winsound at this point. The former needs
some extra code to work and the latter is giving problems on exit (crashing
when
exiting), so I decided to leave it out until I know what is going on.
Also I have built these with Python 2.3 as I will need some time to
work how to build and distribute 2.4 as well as 2.3 csound python modules.
Sorry for not catering for 2.4 users, but I will do my best to provide
something
later on.

Victor

Victor Lazzarini
Music Technology Laboratory
Music Department
National University of Ireland, Maynooth

Csound5.02_i686.rpm

I have now uploaded this file to ftp.cs.bath.ac.uk (note that the source
tarballs are already there, although it seems no one has uploaded other
files since then). The Win32 .zip package will be built later.

Istvan Varga <istvan_v@fibermail.hu>

sfubar-3 command-line soundfont2/wav/aif editor

On Mon, May 22, 2006 at 03:03:20PM -0400, Anthony Kozar wrote:
> > Now I’ll start playing with soundfonts in csound5 and see whether my
> > problems there have also disappeared.
>
> What problems were you having with soundfonts?  There are two important
> caveats to watch out for when compiling the soundfont opcodes.  1.  You have
> to define WORDS_BIGENDIAN if you are on a non-Intel platform.  2.  You have
> to make sure that the PACKED macro is properly defined in sf.h for your
> compiler (or that appropriate compiler settings are turned on) so that
> structures use single-byte packing.

Hi Anthony,

I am using GCC on NetBSD/i386, and I am having trouble getting soundfont
looping to release the way I want, even in csound5.  For example:
http://terrorpin.net/~ben/docs/alt/music/csound/sf2loop/example.csd
http://terrorpin.net/~ben/docs/alt/music/csound/sf2loop/sf.sf2
http://terrorpin.net/~ben/docs/alt/music/csound/sf2loop/aif.aif

This example uses a sine wave sample table with sustain loop points at a
period before the audio fades.  It is about 1/3 of a second long.  The
same sound is used in both a soundfont and an AIFC file.  The example
has two notes which are sustained for 1 second.

The first note uses a soundfont.  At release time the note cuts off
abruptly, despite xtratim.

The second note uses loscil.  At release time it plays into the release
loop (from the end of the sustain loop to the end of the table).  This
is what I hoped the soundfont opcode would do.

I used a short xtratim value, so the release loop doesn’t actually loop.
It seems quirky for me to use xtratim for this purpose, because the
duration of the release “loop” will vary depending on pitch.

> If you cannot get the Maldonado soundfont opcodes to work, then you can try
> compiling the optional fluidsynth opcodes that also read and play
> soundfonts.

I will try the fluidsynth opcodes next.  Thank you for the feedback,

Ben