WinXound 3.3.1 released (Windows, OsX, Linux)

Hi All,
a new version of WinXound for Windows, OsX and Linux is ready
for download at:

http://winxound.codeplex.com/releases/view/54192

LINUX INFO
==========
For the Linux version, there are two precompiled version (32 and 64 bit)
for Ubuntu 10.04 and the source code too.

The source code is based on the Gnome Toolkit (GTK+) and written in C++
using the gtkmm libraries.

To compile from the source code:

1) Before to compile WinXound you need to install:
– gtkmm-2.4 (libgtkmm-2.4-dev) >= 2.12
– vte (libvte-dev)
– webkit-1.0 (libwebkit-dev)

2) To compile WinXound open the terminal window, go into the
uncompressed “winxound_gtkmm” directory and type:
./configure
make

3) To use WinXound without installing it:
make standalone
./bin/winxound
[Note: WinXound folder must be located in a path where you have full
read and write permission.]

4) To install WinXound:
IMPORTANT: Don’t use the “make install” command, because in this beta
version it is incomplete. For the moment use WinXound in the
“standalone” version.

Let me know…

Thanks,
Stefano

CECILIA 4.1b for OSX,Windows & Linux

____________________________________

CECILIA  for OSX,Windows & Linux (v 4.1b)
____________________________________

•   e a r   b e n d i n g   s o n i c s   •

The legendary front-end and sound production platform for the Csound language is back in an fresh new set of duds. Cecilia was first launched in 1996 to take advantage of the then emerging real-time audio capabilities of Csound. It has seen a number of iterations since then, because, well, nothing quite does what it does as well as it does. Cecilia is a complete sound production environment for the adventurous audio designer. It proposes dozens of complex and troubling sound-processing modules that invite the composer to revisit the notion of what constitutes spirited sonic matter.

Beyond these highly desirable qualities, Cecilia is also known to cause mild skin rashes and turn small dogs into pickles.

Cecilia is free. Thus you cant complain if it hurts your feelings. But, with due diligence, Cecilia will bring smiles and good cheer to the most jaded musical mind.

Download here:

http://code.google.com/p/cecilia4/downloads/list

The number to dial for sending flattering or disparaging remarks  is:

http://code.google.com/p/cecilia4/issues/list

The SuperCollider GUI redesign project

SuperCollider에서 GUI를 재정비 하려나 봅니다. 좋은 디자인들을 모집하는 글이니 관심이 있으신 분들은 기여하셔도 좋을것 같습니다~

The SuperCollider GUI redesign project

The SuperCollider
development community invites graphic designers and UI specialists to
create a unique and elegant look for its GUI controls (buttons, sliders,
knobs, etc.)  Visual coherency of the interface elements is essential
for making a good first impression for any Open Source project and for
day to day work an elegant and uniform look makes for an inspiring
environment.

SuperCollider is a programming language and development
environment for real-time audio synthesis and algorithmic composition. 
Originally released in 1996, it is now a widely used open source project
that runs on Mac, Linux, Windows, iOS and Android.  It is renowned for
its audio quality, flexibility and efficiency.  It is widely used by
composers, musicians, improvisers and media artists as well as by
researchers. It is taught in many universities, and is used in numerous
research projects, galleries, concerts and clubs.

However it must be admitted that SuperCollider does not have the sexiest knobs.

Current State of GUI

So far SuperCollider has a reputation for being primarily a text
based language without a substantial GUI, and there have been many
interesting works done that treat code as an art-form in itself and
revel in the use of pure code as an interface.

There does exist a full compliment of standard GUI controls
(buttons, sliders, knobs, etc.), but these lack the finesse and visual
appeal that inspire artists. GUI interfaces can be written in
SuperCollider code to create standard controls (knobs, buttons, faders
etc.) and on a custom canvas (like Processing, HTML5 Canvas etc). These
interfaces are used in building small applications, performance
instruments, for use in installations, and for creating experimental
software that are works of art in themselves. There also exist larger
applications and specialized libraries that automatically compose GUIs.

The environment has up until now used GUI controls that required
separate implementations for different OS, so now a true cross platform
GUI is being constructed using the Qt (pronounced “Qute”) application
framework.  The implementation will give it a uniform look across all
platforms (no native widgets) and will give SuperCollider an instantly
recognized and distinctive look.

Call for Designs

For this new implementation the development community invites
graphic designers and UI specialists to submit designs for the standard
elements. The full set of elements that are needed can be seen on this
screenshot: GUI ELEMENTS. View the SuperCollider code to generate these elements. Besides the elements in the screenshot, a check box, a radio button and a tabbed view should also be provided.

Entries to this call should be submitted to the SuperCollider GUI Flicker group
where members of the SuperCollider community will be able to view and
discuss the pros and cons of the design.  The development community also
invites any interested party to make contact via supercollidergui@gmail.com and welcomes advice regarding the project from anyone experienced with designing a complete and coherent GUI.

While the designer is invited to be free and create, a few guidelines have been established: SuperCollider GUI Design Guidelines

License: since SuperCollider is open-source (GPL) software, the designs will need to be licensed accordingly – GPL v2 or later.

SuperCollider GUI Design Project

GeoGraphy: GUI by vanderaalle

scope-strips-12 by Stephan Wittwer

Score follower for Rumentarium by vanderaalle

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