Bonk3~

Bonk#~가 새로 등장했네요. 자세한 사항은 아래를 참조하세요

Miller Puckette and I are happy to release Bonk3~, and updated version
of Bonk~. It’s pretty configurable, and I find better results with
this than the previous version. Don’t ask me what happened to Bonk2~,
we’re still figuring out how to deal with it emotionally.

For right now it is available on my site at http://www.barrythrew.com/software/
, and should be available on Miller’s site at some point in the not so
distant future. There is a make file for pd there as well. Works under
Max 4 and 5. Source is there because thats how I roll.

The object is complied for Mac UB, and will compile for Windows,
although I haven’t done it. If anyone does, send it over and I will
include it in the package. My general M.O. is not to care about
Windows until forced by Adam Smith’s invisible hand.

Ted Appel also did some work on this, and Ben Bracken stumbled upon
the solution to a strange bug I had. Mad props.

Please send me bug reports. There probably are some.

bt

barry threw
Media Art and Technology

San Francisco, CA
Work: 857-544-3967
Email: bthrew (at) gmail (dot) com
Web: http://www.barrythrew.com

csound~ v1.1.0

MAXMSP용 Csound~가 업데이트 되었습니다.

csound~ v1.1.0 is now available at:

http://www.davixology.com/csound~.html

csound~ is now compiled using the Max5 SDK, which means there is no Max4
version.
Also, I’ve dropped support for ppc mac.  As always, feedback and bug reports
are welcome.

Here is the changelog:

v1.1.0

(** = backwards compatibility issue)
(*  = deprecation issue)

– Rewritten using C++, STL, and Boost for added robustness and lower
maintenance effort.

– Better cooperation with Max threading architecture (potential hangs
eliminated, now
 using spinlocks).

– Uses Max5 attributes (there’s a csound~ tab in the inspector window).

– Can specify Max objects in the orchestra. Format is “<~> … </~>” where
“…”
 is a Max script for creating an object.

– Messages printed to the Max window can now be traced back to a specific
csound~
 instance by double-clicking on a line in the Max window.

– Warnings are colored light orange in the Max window instead of red.

– Can save sequences as JSON or XML files (in addition to binary format).

– If @matchsr attribute is 1, csound~ will auto recompile Csound with
sample-rate
 overrides whenever host sample-rate does not equal Csound sample-rate.
ksmps will
 be preserved.

– Fixed deadlock issues when using outlet data to trigger other csound~
functions.

– Fixed memory deallocation bug when running debug build of csound~.

– If csound~ is in bypass mode, sending “start” or “bang” to compile the
orchestra
 will not be followed by an automatic run of 1 k-cycle performance.

– If csound~ is in bypass mode, MIDI bytes are not queued.

– Non-editable attribute @nolatency tells you when csound~ is processing
audio
 without latency.

** No longer Max4 compatible.

** rsidx output message format has changed to: “rsidx table# index value”.

* @start is deprecated. Please use @autostart instead.

* @scale and “noscale” is deprecated. Audio is automatically scaled when
0dBFS
 levels don’t match.

LyonPotpourri 2.0 Externals now available

My updated LyonPotpourri objects are now available in OS X Universal Binary format over here: http://tinyurl.com/y6vo28

This updated collection contains all of the sample accurate externals discussed in my recent ICMC paper on sample accurate triggering (http://tinyurl.com/t2fk6) as well as some other previously unreleased externals that may be of interest.

Binaries have not yet been compiled for the Windows version of MaxMSP. However, this release includes a free, open source distribution of the code, thus any Windows developer is welcome to compile a Windows build and make it available. If you are interested to do so, please let me know – it would be greatly appreciated.

Eric