Note on Azimuth #3 Concert : a new piece for 32 channels

Rough view of Azimuth #3 setup

Few months ago, I was invited to present a piece for 32 channel system of Azimuth foundation. Azimuth foundation(http://www.azimuthfoundation.net) is an organization of musicians/composers that organize concerts with their multichannel system that its configuration varies every edition. This time, they offered 32 channels: 8 circle outside, 4 quadra up and down at the corners of the hall, 8 circular center up, and down.

Then I thought I must write a new piece for it, although I didn’t have so much time left at the moment. I didn’t want to re-arrange an old piece that is written for a different system as this specific configuration can offer a number of interesting ideas to make a sound journey.

As I have been writing a lot for the WFS system (192 loudspeakers), my brain worked automatically the way I used to when writing for the WFS, which… could be described like : considering the whole space as an opened one, and creating my own ‘drawings.’

It wasn’t too long to realize that I was wrong in my approach, as this system is quite a different one. It is more like a ‘interwoven’ space that is made with a mixed up of different system(quad+multiple octa, and even stereos), accordingly different capacities. I couldn’t say that it is for a diffusion, nor for a spatialization. Rather a mixture of those two, especially with the setup in the center, speakers directing toward the audience, from up to down.

The speakers in the center, 8 up and 8 down toward the audience

The idea had to follow up of the ideal of the speaker setup. Then my composition should have to make sense as well. Then I thought it will be a good idea to have two specific ‘motions’ work together: 1. Some sound sources that are alive, moving, and having strong identities. 2. Clouds that are diffuse and support those main actors.

Previously, actually long time ago, I wrote a series of pieces for the WFS system, called ‘Enfolding Plane(I and II).’ Those are the pieces that I composed in order to study fully what the WFS could do with a variety of different spatial figures, of course with different sound materials. I thought it might be a good idea to add another piece into the series this time, so that I put ‘Enfolding Plane III’ title and gave a subtitle into it, which was ‘Punky Pulse Pool.’

I imagined a giant pool that several selfish pulse-character sounds are trying to occupy the space. It is rather a political fight than a violent one (as sometimes it could end up like that). I created a simple theme with pulse wave that has a small gesture, and started manipulate it into a variety of ways (I called it ‘variations’ in my program note). I had over 200 babies that came out from the theme. I was thinking of categorizing them first, then I thought, why not just trying to listen to them all together. Just out of curiosity.

I randomly placed (threw) all the sound files within 15 minutes time, listened to them, and then I hear a giant mass. (That was the moment that I made the title.) From there, without actually moving the sound files in time, I started cut them off. In other words, I started sculpting it, revealing what’s hidden, and sometimes hiding what’s representative. During this process, I also made decisions of where each sounds or parts of sounds should go and do. Are they staying? Moving? Diffuse? Heavy? Light? Slow? Fast? Overwhelming? Passing by? Supporting? Leading? Timid? And so on.

Localization of sounds is indicated with different colors

After that I moved the result into the WFS Collider, and then I gave them color marks based on my decisions in order to remember and to create the final tracks, and made note of it. This process took quite long. Longer than creating all the sounds.

The tricky part was the fact that I can’t test this in my studio. I wish I had 32 channels myself to try it out but well, I had to use fully my imagination.

Then I made a virtual setup that is similar to the original with the WFSCollider, the software for the WFS system, which, as I mentioned earlier, allows you to create your own space. Then I could have a bit of perspectives how it might sound.

Always very exciting to go for the first tryout with the actual system. This time wasn’t an exception. The most difficult part is to balance all the speakers as they are with different capacity/character. As it was the first time of listening, I spent most of the time making the balance.

Azimuth #3 Concert (22,Apr,2017)

The performance went well. A number of audience of course make the sound quite different, but it was alright. The difference between the WFS and this setup (or course there are many different aspects but if I mention as a biggest part of it) is how the chunk(mass) of sounds is heard; WFS is very good with a sound mass with vivid individuals, while this setup can’t give that amount of detail. However it forces you with much power. It moves you up and down, back and forth!

One of the interesting feedbacks from the audience: “I could feel that I am taking a shower at the giant water fall, but the water came from the bottom, not from the top!”

I feel grateful to have a wonderful experience, not only to compose but also to listen to the system. Multichannel exploration is never boring. There are still a lot to find, reveal. Discovering hidden spaces beyond our imagination.

New Release: Time-Folding V.3.4 on magNIP

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Last summer in Korea, I had this great opportunity to make a mini album published by New.In.Paper‘s magNIP series, finally it came out today (4th/Sep/2016) in Korea!

One of my live performances ‘Time-Folding V.3.4,’ performed at 7th Feb, 2015 in Rotterdam,  is in this small acrylic magnet, and one can listen to the music through the QR code on the back part. Only 40 copies have been printed as it is a special release,  and the price is from 10$ or more.

I’m going to receive 20 copies in The Netherlands soon, planning to sell it and the price will be donation based. If you are interested, you can visit the website below.
http://www.newinpaper.com/

A broken string instrument into a sound generating electronic instrument

These days, I am more interested in building something  that I can contribute myself, put more of my taste into it. In other words, I love analog synths and some other devices that are already designed by someone. I buy and assemble them because they are worth, and they are ones that I don’t have enough time and knowledge to design myself. It’s a whole different world. But I can probably build something much simpler, yet it is more what I want to do with.

So I grabbed the arduino again after few years. First time when I picked up the arduino, I thought I had lack of understanding in general. I could follow the instructions but I didn’t have enough ideas what to do with it. Now after assembling and building few electronic devices, I kinda wanted to go back there and see if I could do something more interesting.

Then I also had this broken string instrument that I got from a second hand market for 2 euro. The string is simply metal wire, and I could imagine that the electronic current can flow into it, and make something, just something!

So, I tried to feed the voltage into it. The feeding tool is the Arduino. I used the 330k ohm resister in between and simply let the voltage flow. Then I put a piezo into a body of the instrument and it is not to detect the sound of the instrument body as in general use of it, but I connect the wire of the voltage into the piezo, and it more works like buzzer.

Most important element is the human body : this works only with the human body as the conductive object, like a switch, -or could work with any conductive material-. Any part of my body needs to be wired as well (one hand attached to the wire, and the other hand touching the instrument), otherwise there is no current flow between the body and the instrument.

I am very happy with the result. Now I am on the stage of feeding some various voltages into different strings to make some different sound pitches, and so far it works. I put a metal in between and connect that into the ground. By this grounding, it can cancel the voltage, meaning that it can also reduce the voltage in time to generate some glissando effect, or a very distorted noise.

After finishing this design, I am going to make it as a performing tool, connecting with the computer to process the sound as well. This is already on going.