Playlist January 2nd 2010 – Happy new Year!

 

Wishing you all the best year ever and that you may all shine!

Universal Logic Flick’r page

Delia Derbyshire does John Peel

HerzogFirst summer and the running dream (Resting Bell)

– Congratulations, here’s your mountain

– Our friends save us from drowning

– Lately I’ve been dreaming of drinking sounds from the fountain

VO

EtherkreetGewelfsterver (Lomechanik)

– Gewelfsterver

– Verfraaiverraad

interlude

PAM – Tu sonrisa EP (D-I-net)

– Movimiento/Quietud

– Ella

– Un sueno que no me gusta tanto

– No quisiera tener que decirt adios

VO

Ji Youn KangEnfolding plane (Friendly Virus)

– Nol Eum

– Enfolding plane II

VO

Anton MobinFarside (H.A.K. Lofi)

– Intro pleine de suspens

– Souvenir en 5

– What

– M.A. brez

– bu$h ton a$$ – radio edit

– lude

– Heart call – cbr version

– DJ ‘inmix in a xp mix

– West up – DJ ‘inmix

VO

Koji Okamoto – Wanders deep waters (Just not Normal)

– Colossal squid

– In cold districts

– Submarine volcano

interlude

Son ClairLondon soundmap (Impulsive habitat)

– Jubilee line underground – Baker street to bond street

– Ticket gates at Green park Station

– Newspaper vendor & girl in telephone conversation Picadilly

– Green Park

– Buckingham palace – Queen Victoria memorial

– Trafalgar square

– St Martins in the fields

VO

Goh Lee KwangHome brew (Stasisfield)

– bitbyte

– tone 0

– tone 1

– tone 2

– tone 3

– tone 4

VO

Túlio FalcãoElectroacoustic works & Improvisations (Menthe de chat)

– Campos abstratos de Carvalho

– Liturgia Mardukiana

VO

E_Cst (Doministiku)

– #1

– #2

– #3

– log1

– log2

– air1

– air2

– dance

– use

– via

fabeltjeskrant

Bonustrack:

Mystahr – Glinsteryear (as performed during an audio raid on New years dawn)

Original: http://ntnsradio.wordpress.com/2010/01/02/playlist-january-2nd-2009-happy-new-year/

ScalaCollider

hey,

just to let you know i’m working a bit on a scala based supercollider client; part of it is a base platform with all the standard ugen graph creation you know from sclang. this base platform is still quite “alpha”, but for example i got all the examples from SC2-examples_1.scd running now. lot’s of ugens missing still, and most of the buffer stuff.

check out the code at

http://github.com/Sciss/ScalaCollider

see the readme for requirements. feel to contact me if you like to be working along on this.

below is a bit (to be executed in the REPL) to show you that some stuff can be almost as concise and almost the same syntax as sclang.

ciao, -sciss-

s.boot

// analog bubbles
val x = play {
   val f = LFSaw.kr(0.4).madd(24, LFSaw.kr(List(8, 7.23)).madd(3, 80)).midicps; // glissando function
   CombN.ar(SinOsc.ar(f)*0.04, 0.2, 0.2, 4) // echoing sine wave
}

x.free

// harmonic swimming
val x = play {
   val f = 50       // fundamental frequency
   val p = 20       // number of partials per channel
   var z: GE = 0.0  // start of oscil daisy chain
   val offset = Line.kr(0, -0.02, 60)    // causes sound to separate and fade
   for( i <- 0 until p ) {
       z = FSinOsc.ar( f * (i+1) ).madd( // freq of partial
           LFNoise1.kr(
               List( Rand( 2, 10 ), Rand( 2, 10 ))).madd(  // amplitude rate
               0.02,    // amplitude scale
              offset    // amplitude offset
           ).max( 0 ),  // clip negative amplitudes to zero
           z
       )
   }
   z
}

x.free

// aleatoric quartet
// mouse x controls density
val x = play {
   val amp = 0.07
   val density = MouseX.kr(0.01,1)   // mouse determines density of excitation

   // calculate multiply and add for excitation probability
   val dmul = density.reciprocal * 0.5 * amp
   val dadd = dmul.neg + amp

   var signal = Mix.fill(4) {   // mix an array of 4 instruments
       val excitation = PinkNoise.ar(
           // if amplitude is below zero it is clipped
           // density determines the probability of being above zero
           max(0, LFNoise1.kr(8).madd(dmul, dadd))
       )

       val freq = Lag.kr(             // lag the pitch so it glissandos between pitches
           LFNoise0.kr(               // use low freq step noise as a pitch control
               Array(1, 0.5, 0.25)(   // choose a frequency of pitch change
                   scala.util.Random.nextInt(3))).madd(
               7,                     // +/- 7 semitones
               IRand(36, 96)          // random center note
           ).round(1),                // round to nearest semitone
           0.2                        // gliss time
       ).midicps                      // convert to hertz

       Pan2.ar(    // pan each intrument
           CombL.ar(excitation, 0.02, freq.reciprocal, 3),    // comb delay simulates string
           Rand(-1,1)    // random pan position
       )
   }

   // add some reverb via allpass delays
   for(i <- 1 to 5) { signal = AllpassN.ar(signal, 0.05, List(Rand(0,0.05),Rand(0,0.05)), 1) }
   LeakDC.ar( signal, 0.995)    // delays build up a lot of DC, so leak it out here.
}
 

Interview ​with ​Erdem ​Helvacioglu