Realms

Hello everyone,

Here’s the word on “Realms”, the new release from Ascsoms (aka Adam
Wimbush). It’s available now for free download from Wandering Ear:
http://wanderingear.com

Based in London, audio artist Adam J Wimbush primarily works with
processed field recordings, electronics and acoustic elements. His
compositions are assembled from the results of numerous improvised and
manipulated sonic experiments. From these, detailed extracts are chosen,
and then the individual segments undergo further modification, before
being edited together into a single aural environment. In keeping with his
musical philosophy the master files known as ‘Sound Shadows’ become
stimuli for further productions. A ‘mobius loop’ where sounds are
persuaded to morph with manipulated clones of themselves or sounds
generated years earlier, so in a sense they become shadows or echoes of
themselves, eclipsing and orbiting each other in a re-evolving sound
world. At certain stages of this process he releases this material under
his solo sound project Ascsoms.

Wandering Ear is a web label I co-curate with my friend Nathan Larson. WE
is dedicated to releasing field recording-oriented audio from around the
world. Please let us know if you’re interested in releasing work.

http://wanderingear.com

Best,
Mike

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OSC between Max/MSP and SC3

OSC between Max/MSP and SC3
Wednesday, December 15, 2004, 10:07 PM

This is a quick and dirty tutorial that shows exactly how to communicate between Max/MSP and SuperCollider 3 with Open Sound Control (OSC). This could be useful for a number of things. If you want to use SC3, but would like to be able to do video processing with Jitter, for instance. Or, if you want to write a patch in SC3, but design an interface for it in Max.

Learn more about OSC here:

http://www.cnmat.berkeley.edu/OpenSoundControl/

OSC is a pretty fundamental part of SC3, so you won’t need to add anything there, but you will need to install the OSC externals into Max/MSP. They’re available for Mac and Windows here:

http://www.cnmat.berkeley.edu/OpenSoundControl/Max/

Max/MSP => SC3

Now that you have the OSC externals installed, I’ll start by showing how to send a message from Max to SC3. First, in SC3, you’ll want to set up an OSCResponder:



OSCresponder(nil, '/goNOW', { : ... args :
args.postln;
}).add;

This particular OSCresponder responds on all ports because there’s no NetAddr specified. For now, that’s just easier than worrying about addresses and ports.

Then, in Max, set up a patch like this:

Clicking on the message box /goNOW 1 will send that message to SC3, and SC3 will do whatever you asked it to do in the OSCResponder.

If you’d like to specify a specific address and port that the OSCResponder will listen to, you have to set up a NetAddr in SC3:

a = NetAddr.new(“127.0.0.1”, 49155);

The IP address, 127.0.0.1, is just localhost, but any IP address can be specified. The port shown here, 49155, will not necessarily be 49155, and is the “read” port that is displayed in Max/MSP when you send a “tellmeeverything” message to the “otudp write” object. To find out what port number to use, go to Max, and create a message box with “tellmeeverything” in it, and link that to the left inlet of “otudp write”. Clicking on “tellmeeverything” will give you a bunch of stuff in the output box. Part of it will look like this:



You asked to write to internet host "127.0.0.1"
Writing to internet host 127.0.0.1
Writing to port 57120
This object reads from port 49155
Buffer sanity check passed
Buffers are 1024 bytes

The port number bolded above (49155) is the port number you want to use in the NetAddr statement. Why? I don’t know. It just seems to work.

So, that’s about all you need to know to send a message from Max/MSP to SC3. Now, how about the other direction?

SC3 => Max/MSP

First, define a server for the address and port that Max/MSP will be listening on:

max = Server(“aServer”, NetAddr(“localhost”, 8000));

Then, set a Max patch to listen on port 8000:

Then, send Max a message from SC3:

max.sendMsg(“one”, “two”);

That’s it. Enjoy!