hey,
just to let you know i’m working a bit on a scala based supercollider client; part of it is a base platform with all the standard ugen graph creation you know from sclang. this base platform is still quite “alpha”, but for example i got all the examples from SC2-examples_1.scd running now. lot’s of ugens missing still, and most of the buffer stuff.
check out the code at
http://github.com/Sciss/ScalaCollider
see the readme for requirements. feel to contact me if you like to be working along on this.
below is a bit (to be executed in the REPL) to show you that some stuff can be almost as concise and almost the same syntax as sclang.
ciao, -sciss-
s.boot
// analog bubbles
val x = play {
val f = LFSaw.kr(0.4).madd(24, LFSaw.kr(List(8, 7.23)).madd(3, 80)).midicps; // glissando function
CombN.ar(SinOsc.ar(f)*0.04, 0.2, 0.2, 4) // echoing sine wave
}
x.free
// harmonic swimming
val x = play {
val f = 50 // fundamental frequency
val p = 20 // number of partials per channel
var z: GE = 0.0 // start of oscil daisy chain
val offset = Line.kr(0, -0.02, 60) // causes sound to separate and fade
for( i <- 0 until p ) {
z = FSinOsc.ar( f * (i+1) ).madd( // freq of partial
LFNoise1.kr(
List( Rand( 2, 10 ), Rand( 2, 10 ))).madd( // amplitude rate
0.02, // amplitude scale
offset // amplitude offset
).max( 0 ), // clip negative amplitudes to zero
z
)
}
z
}
x.free
// aleatoric quartet
// mouse x controls density
val x = play {
val amp = 0.07
val density = MouseX.kr(0.01,1) // mouse determines density of excitation
// calculate multiply and add for excitation probability
val dmul = density.reciprocal * 0.5 * amp
val dadd = dmul.neg + amp
var signal = Mix.fill(4) { // mix an array of 4 instruments
val excitation = PinkNoise.ar(
// if amplitude is below zero it is clipped
// density determines the probability of being above zero
max(0, LFNoise1.kr(8).madd(dmul, dadd))
)
val freq = Lag.kr( // lag the pitch so it glissandos between pitches
LFNoise0.kr( // use low freq step noise as a pitch control
Array(1, 0.5, 0.25)( // choose a frequency of pitch change
scala.util.Random.nextInt(3))).madd(
7, // +/- 7 semitones
IRand(36, 96) // random center note
).round(1), // round to nearest semitone
0.2 // gliss time
).midicps // convert to hertz
Pan2.ar( // pan each intrument
CombL.ar(excitation, 0.02, freq.reciprocal, 3), // comb delay simulates string
Rand(-1,1) // random pan position
)
}
// add some reverb via allpass delays
for(i <- 1 to 5) { signal = AllpassN.ar(signal, 0.05, List(Rand(0,0.05),Rand(0,0.05)), 1) }
LeakDC.ar( signal, 0.995) // delays build up a lot of DC, so leak it out here.
}