I’ve been slowly working through Andy Farnell’s recent book “Designing
Sound”, full of puredata examples of all sorts of techniques. I
reimplemented various of his examples in supercollider.
I was intending to get the whole lot done and then put them online,
but it’s been nearly a year so I realised I should just put out what I
had – here it is as a lovely wikibook:
http://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider
I should emphasise that this is just a tiny fraction of the examples
from the book, and also that if any of them sound rubbish then it’s
probably my fault 😉
Dan