blue – 0.125.0

Hi all,

I’m happy to announce a new release of blue is available at:

http://www.csounds.com/stevenyi/blue

This new version has a few enhancements and fixes. Changes are listed below.

Enjoy!
steven



[CHANGE LOG]

Notes for 0.125.0<
[released 2008.12.01]

Steven Yi———————————————————————–

blue

  [new] – Added “Process On Load” to PythonObject; allows running of that
  PythonObject instance’s script when a project is loaded or switched
  to; for usage where user has code at the beginning of a project,
  allows for that code to load on start so one can just start
  rendering from later in the project with code that depends on those
  earlier PythonObjects

  [new] – Added ability to scale a SoundObject by moving its start time
  (dragging from left side)

  [new] – Added scaling of automation data when scaling a single soundObject
  in Score Mode

  [new] – Added moving of automation data when moving soundObjects in Score
  Mode

  [new] – added 20 pixel buffer when moving start time pointer to more easily
  see when dragging as well as when jumping from marker to marker

  [new] – Added check of location of dialogs when opening modal dialogs (i.e.
  soundObject properties, mixer, etc.) and adjust to place on screen

  [new] – Added “Reset Time Log” option to Help menu to reset start time for
  time log

  [new] – Add Marker action: when not rendering project, marker action now
  stays enabled and will add marker at where the Render Start time
  is current set

  [new] – Added “Use Csound API” option on Project menu to allow easier
  toggling between enabling/disabling use of the Csound API

  [new] – blueLive: Added “All Notes Off” button which will turn off all notes
  for instruments found in the project Orchestra (will not turn off
  mixer or any other specially generated instruments)

  [updated] – added more buffer size when scrolling score time canvas so block
  increment is not as big and drastic when using touchpad for
  scrolling

  [fix] – Add Marker action: when rendering project, marker was being added
  relative to time 0 instead of render start time;



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