I have just put up a new release of blue available at:
http://www.csounds.com/stevenyi/blue
This version includes the initial implementation of the mixer system
(documentation can be viewed at
http://www.csounds.com/stevenyi/blue/usermanual/html/mixer.html ). The
current implementation is somewhat limited without the effects system
in place, but one can experiment with it and do simple mixing and
routing. The next phase will include user-definable effects with
GUI’s made using BSB widgets and code done in Csound code. (Besides
new documentation, a mixerTest.blue file has been included in the
blue/examples/features folder).
This version also includes the new render time pointer which shows
where in the current file it is rendering when rendering in realtime
(shown as an orange line). This has been an often requested feature
over the years; I had last tried to implement this a couple years ago
but it didn’t work at the time which later turned out to be related to
csound buffering text output to pipes (now long fixed).
Other features are listed below in the change log. Big thanks to all
who helped test the new features as well as have given bug reports!
Enjoy!
steven
[CHANGE LOG]
>Notes for 0.102.00<
[released 2006.02.19]
Steven Yi———————————————————————–
blue
[new] – Render Time shows when rendering in realtime (moving orange line);
settings for animation rate and adjustment for latency added to
ProgramOptions (see documentation for more details)
[new] – “Audition Selected SoundObjects” option added; when right clicking
on a selected SoundObject, new Audition option available to render
selected SoundObjects using Real-Time settings; quickly listen to
individual SoundObjects or sets of SoundObjects. To stop
auditioning, click anywhere on the ScoreTimeline or use the stop
button.
[new] – Added Program Options for Disk Render defaults, reorganized panel
to separate out Real-Time Render Defaults, General Defaults
[new] – Added Program Options for Utility; Csound Excecutable is used by
blue for what to call when doing utility methods such as freezing or
for the SoundFont Utility; Freeze Flags used for when freezing, so
user can set to choose settings (i.e. use Float 32-bit instead of
default)
(Freeze Flags suggested by Bill Beck)
[new] – Support for Csound Score Expressions (see
http://csounds.com/manual/html/ScoreEval.html)
* NOTE: @ and @@ are not yet supported
[new] – “Reverse” option added to SoundObject Popup; reverses in time the
selected SoundObjects
[updated] – ToolTip for ScoreTimeCanvas now shows name of SoundObject
documentation
[new] – new “Auditioning SoundObjects” section added to “Other Features”
[new] – Mixer documentation added
[updated] – ProgramOptions documentation updated for all of the latest
options and with new screenshots