The supercollider Book

여러해동안 계획되오던 책이 드디어 준비중인가봅니다. 곧 나오길 바래요.

http://supercolliderbook.net/


Wilson, S., Cottle, D. and Collins, N. (eds). 2010. The SuperCollider Book. Cambridge, MA: MIT Press


Contents

Foreword…………….. v

James McCartney

Introduction…………….. x

Scott Wilson, David Cottle and Nick Collins

Tutorials

1 Beginner’s Tutorial…………….. 1

David Cottle

2 The Unit Generator…………….. 64

Joshua Parmenter

3 Composition with SuperCollider…………….. 82

Scott Wilson and Julio d’Escriván

4 Ins and Outs — SuperCollider and External Devices…………….. 106

Stefan Kersten, Marije A.J. Baalman and Till Bovermann

Advanced Tutorials

5 Programming in SuperCollider…………….. 137

Iannis Zannos

6 Events and Patterns…………….. 188

Ron Kuivila

7 Just in Time Programming…………….. 212

Julian Rohrhuber and Alberto de Campo

8 Object Modelling…………….. 235

Alberto de Campo, Julian Rohrhuber and Till Bovermann

Platforms and GUI

9 Mac OSX GUI…………….. 254

Jan Trützschler von Falkenstein

10 SwingOSC…………….. 275

Hanns Holger Rutz

11 SuperCollider on Windows…………….. 300

Christopher Frauenberger

12 “Collision with the Penguin” – SuperCollider on Linux…………….. 317

Stefan Kersten and Marije A.J. Baalman

Practical Applications

13 Sonification and Auditory Display in SuperCollider…………….. 353

Alberto de Campo, Julian Rohrhuber, Till Bovermann, Christopher Frauenberger

14 Spatialization with SuperCollider…………….. 378

Scott Wilson and Marije A.J. Baalman

15 Machine Listening in SuperCollider…………….. 402

Nick Collins

16 Microsound…………….. 424

Alberto de Campo

17 Alternative Tunings with SuperCollider…………….. 450

Fabrice Mogini

18 Non-Real-Time Synthesis and Object Oriented Composition…………….. 479

Brian Wilkie and Joshua Parmenter

Projects and Perspectives

19 A Binaural Simulation of Varèse’s Poème électronique…………….. 502

Stefan Kersten, Vincenzo Lombardo, Fabrizio Nunnari, and Andrea Valle

20 High-level structures for live performance: dewdrop_lib and chucklib…………….. 512

James Harkins

21 Interface Investigations…………….. 532

Thor Magnusson

22 SuperCollider in Japan…………….. 544

Takeko Akamatsu

23 Dialects, Constraints and Systems within Systems…………….. 550

Julian Rohrhuber, Tom Hall and Alberto de Campo

Developer Topics

24 The SuperCollider Language Implementation…………….. 576

Stefan Kersten

25 Writing Unit Generator Plugins…………….. 597

Dan Stowell

26 Inside scsynth…………….. 638

Ross Bencina

Appendix

Syntax of the SuperCollider Language…………….. 663

Iannis Zannos

Supercollider Jitlib Release

Abstract:
nx001_LiveCode is an experimental album of sound, specifically, sound generated by computer. No music or, at least, not intentionally.

 It’s open source music, the code is visible.
 
Method:
I used a soft version of livecode paradigm with jitlib supercollider. Focusing on four simple generators (with samples) and small variations on-the-fly.
The time has been restricted to a maximum of ten minutes per song.
 
Post-production:
The only post-production was done with Audacity, cutting off parts of silence and normalizing to -0.2bB.
 
Purpose:
The purpose is to explore the livecode as a form of improvisation to generate and organize the sound with the unique interface of the laptop and emacs.
 
http://musicnumbers.wordpress.com/2009/09/11/nx001_livecode/
 
I hope you like!

 

–     miquel parera <computer.music.neix@gmail.com>

Designing Sound in SuperCollider

Hi –

I’ve been slowly working through Andy Farnell’s recent book “Designing
Sound”, full of puredata examples of all sorts of techniques. I
reimplemented various of his examples in supercollider.

I was intending to get the whole lot done and then put them online,
but it’s been nearly a year so I realised I should just put out what I
had – here it is as a lovely wikibook:
http://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider

I should emphasise that this is just a tiny fraction of the examples
from the book, and also that if any of them sound rubbish then it’s
probably my fault 😉

Dan