Max Multitouch Framework

for all you lucky maxers who have a multitouch screen :
I’m pleased to present you MMF : a Max Multitouch Framework.
MMF is a set of abstractions that will let you control very easily max UI objects directly within your multitouch screen.
MMF will work with any multitouch interface that sends TUIO messages.

here is a small demo video :
http://www.youtube.com/watch?v=EEkj85GU_is

MMF homepage on my website : http://www.mathieuchamagne.com/MMF/
MMF forum to repport, criticize, share & discuss : http://www.mathieuchamagne.com/forum/
MMF googlecode page : http://code.google.com/p/mmf/

more info on TUIO protocol : http://mtg.upf.edu/reactable/?tuio
want to build your own multitouch screen ? : http://nuigroup.com/

enjoy !

MathieU

5.1.1 SDK Update

An update to the SDK is available. It can be downloaded here:
http://cycling74.com/download/MaxSDK-5.1.1.zip

Here is the Change Log:
– integrated content and examples from the Jitter SDK
– new jit.simple and jit.simple~ example projects
– all examples are more friendly to XCode versions < 3 for compiling on OS 10.4
– documented CLASS_METHOD_ATTR_PARSE
– fix for example in documentation of CLASS_STICKY_METHOD
– object_zero() deprecated, now does nothing
– class_alias() is now exported from the kernel
– removing the jgraphics lockpixels methods from the documentation — they are not exported.
– fix for definition of JGRAPHICS_3PIOVER2
– commented jgraphics.h regarding jgraphics_pattern_set_extend()
– collect example now includes further information (and an example project) for people wishing to use the Code::Blocks IDE on Windows.
– collect example now includes instructions and Makefile for compiling on Windows using GCC and debugging using GDB.
– collect example now shows how to selectively export symbols for both the Mac and Windows (without using a .def file)