Lobjects News

Lobjects development has been glacial of late, and promises to get slower. One
of the disavantages of having a lot of bright, energetic students– way too
many ideas to work on.

However, there are three new items in the beta folder at
ftp://arts.ucsc.edu/pub/ems/Lobjects

LprefUB is a Universal Binary version of Lpref. This is a complete rewrite to
work with plists in the new preferences architecture. One interesting feature
is that it will return the media access control address for the machine it is
installed on. This may be useful for copy protection schemes.

Lpath is a new object that controls linear motion in 3D space. You give it
target coordinates, and bangs will trigger intermediate coordinates to the
destination. Timing is internal, so the motion is smooth under heavy jitter
processing.

Lorbit controls motion in a 3D orbit around a given origin. You specify
gravity, an initial position and an initial velocity, and see what happens. Or,
you specify a position and axis, and the object will calculate and execute a
pretty orbit.

I don’t have an intel machine to test these, so I appreciate feedback from
those who make them work.
pqe

Peter Elsea
Director, Electronic Music Studios
University of California, Santa Cruz
http://arts.ucsc.edu/EMS/Music/index.html
elsea@ucsc.edu
get the Lobjects and Maxtutors at ftp://arts.ucsc.edu/pub/ems/
_______________________________________________

sms v1.0 External now available

Hello all,

I have just completed a new external, sms, for Max/MSP 4.6, which allows input from the sudden motion sensor on Apple portables.

You may download it at http://www.barrythrew.com/files/max/sms.zip

I have only tested this under Max 4.6 on a MacBook Pro.  If any PowerPC users would like to try it out, I would be interested to see if it works…it should.  Also, it may very well function under 4.5, not sure.

Have fun.

barry


barry threw :: sound             |   (if you would see the stars clearly,
http://www.barrythrew.com |   look hard at the surrounding darkness)
bthrew(at)gmail(dot)com       |                       -Ooka Makoto
857-544-3967                      |

Introducing v001 – a modular patch building solution.

Hello.

Ive just released a beta set of patches and objects that provide a usable structured methodology for building reusable, modular performance environments. Its is intended for Jitter, but is abstract enough to be useful for MSP users, and flexible enough to be added to existing patches with out much effort.

The patches are Open Source (Creative Commons Non Commercial, Share Alike, Attribution), and can be found here:

http://001.vade.info/

The set consists of user interface objects that build upon the basic objects in max, module loading and message passing patches, and some simple utility patches.

v001 is not intended to solve all patching issues, but to provide a usable and simple framework that most people can immediately find helpful and to quickly begin to build custom patches that gain a lot of functionality ‘for free’.

Ive included some screen casts explaining the basic concepts. Please excuse the audio in the screencasts.

I hope people find these objects as useful as I do. The development is also open, so I would love to have for those interested to??help with development efforts, provide feedback, suggest better solutions and of course help find bugs.

I intend for v001 to be a community driven development effort for building feature complete patches useful in the ‘real world’. Id love if you could help out.

Thanks,??

v a d e //