New MacOS X CMask with Mac interface

Hello Csounders,

I am announcing the availability of a Carbonized version of CMask 0.31 for
Macintosh.  I took Andre Bartetzki’s original Mac interface and updated it
so that it now runs natively on both MacOS X and MacOS 8-9 (with CarbonLib).
A brief description is given below.  You can download it from here:

http://www.anthonykozar.net/ports/cmask.html

Enjoy!

Anthony Kozar
anthonykozar AT sbcglobal DOT net
http://anthonykozar.net/

———————————

CMask 0.31
Release 2 for Macintosh (Carbon)

CMask is a stochastic score generation tool for Csound that implements its
own high-level language for describing musical gestures.  Just a few lines
of CMask code can create thousands of score events.

CMask was written by Andre Bartetzki and he released the source code for
CMask under the GNU General Public License in 2006.  I am deeply indebted to
Andre for making CMask free software and for sending me the Macintosh
resource files needed to recompile the Mac version of the program.

CMask 0.31 Release 2 should be functionally identical to the previous 0.31
release as far as the CMask language and score generation routines are
concerned.  The Macintosh interface though has been updated in several ways.

Primarily, the entire program has been Carbonized so that it runs natively
on MacOS X.  This version also continues to run on MacOS 8 and 9.  I have
also added functional menus and made it possible to generate scores multiple
times without quitting.  In addition, I have added drag and drop support
between CMask and the Finder.

This release includes the CMask application, a README file about the
changes, a copy of Andre Bartetzki’s manual and example files, and the
complete source code.  I want to make it very clear since the README does
not that all included examples are by Andre Bartetzki.  My only contribution
to this package was the updated Macintosh interface.


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Csound 5.07 released

with apologies for the delay, but this version is now available for
down-loading from Sourceforge.
  Versions for Windows, MacOSX (both architectures), MacOS9 and Linux.
Manuals in English and French
Tutorial and sources

==John ffitch

Release Notes for 5.07
======================

Bug fixes and improvements:
     partikkel — particle synthesis had an inadvertent bug, now fixed
     Closing of MIDI input on Windows(MM) failed; now fixed
     fluidEngine opcode now takes optional number of channels (range
          16-256, default to 256) and polyphony (range 16-4096, default to
          4096) to use.
     atsa utility safer when given silence
     atsaddnzset — improved checkin
     Ambisonics  has more options for controlled opposites
     Bug in turnoff2 fixed
     oscl3 in krate amp and freq now takes account of amplitude parameter
     het_export – invalid check caused export to fail
     vbap family bug fixed.
     csoundapi~ bug in 64 bit systems fixed.

new opcodes etc:
     pan2 — a stereo panning opcode
     cpsmidinn, pchmidinn, and octmidinn — converters for MIDI note
numbers
     fluidSetInterpMethod — interpolation is fluid sound fonts
     sflooper – sound fonts version of flooper2
     pvsbuffer and pvsbufread – buffering/reading of fsigs for
                                delays/timescale changes

New functionality
     SDFT – the Sliding Discrete Fourier Transform — added seamlessly
     to pvsanal etc opcodes if the overlap is less than the ksmps or
     less than 10.  Some pvsXXX opcodes extended to take a-rate
     parameters when sliding

A number of internal changes
     Improved Windows installer
     CsoundVST replaced by CsoundAC
     Less messages in Windows(MM) startup
     P argument type added (k-rate defaults to 1)
    -O null / –logfile=null turns off all messages in the
         command-line frontend

**end**

new piece made with Csound

Hello,

I just wanted to share a piece I made this summer using Csound for
processing semi-binarual sondscapes. The piece’s title is “What is
it?” and it’s available here (the last one):

http://ea.hcenteno.net/listen.html

Also I made a 8 channel version spatialized using the vbap opcode
(tweaked for realtime change of azimuth). On the concert day it was
live spatialized through 12 channels using an excellent patch on
Max/Msp called Spit and a hand held motion sensor (accelerometer).
Next month I’ll be trying to implement a Csound based system to
controll vbap using a Wiimote.

Cheers!

Hector